Publications

I only show the recent articles here. You can also find all my articles on my Google Scholar profile.

Books


Social Computing

Published in Human-Computer Interaction in Various Application Domains, 2024

This is a book chapter I wrote with Prof. Gao.

Recommended citation: Gao, Q., & Chen, Y. (2024). Social Computing. In Human-Computer Interaction in Various Application Domains. CRC Press.
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Journal Articles


Designing AI for team ideation: How content strategy and participation style affect creative performance through team emergent states

Published in International Journal of Industrial Ergonomics, 2025

This study demonstrates that AI content strategies and participation styles significantly influence team-AI co-ideation performance by shaping team emergent states (TESs), suggesting that GenAI should be designed to dynamically adapt to these cognitive and affective dynamics throughout the creative process.

Recommended citation: Xi Xiao, Yue Chen, Can Liu, "Designing AI for team ideation: How content strategy and participation style affect creative performance through team emergent states." International Journal of Industrial Ergonomics, 2025.
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Driving Factors of Generative AI Adoption in New Product Development Teams from a UTAUT Perspective

Published in International Journal of Human–Computer Interaction, 2025

Based on the UTAUT framework, this study identifies that performance expectancy integrated with anthropomorphism, task-tool fitness, and AI self-efficacy are the primary drivers of GenAI adoption and attitudes within new product development teams.

Recommended citation: Yan Xia, Yue Chen, "Driving Factors of Generative AI Adoption in New Product Development Teams from a UTAUT Perspective." International Journal of Human–Computer Interaction, 2025.
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Visualizing timeline-anchored comments enhanced social presence and information searching in video-based learning

Published in Computer Applications in Engineering Education, 2023

This study developed an interactive visualization tool for timeline-anchored comments and, through a lab experiment with 24 students, demonstrated that such visualization significantly improves social presence and learning performance in complex video-based tasks.

Recommended citation: Yue Chen, Qin Gao, "Visualizing timeline-anchored comments enhanced social presence and information searching in video-based learning." Computer Applications in Engineering Education, 2023.
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Effects of Social Media Self-Efficacy on Informational Use, Loneliness, and Self-Esteem of Older Adults

Published in International Journal of Human–Computer Interaction, 2023

This study constructed a structural equation model from a survey of 276 older adults and found that social media self-efficacy directly improved mental well-being and drove informational use, highlighting its critical role in successful aging.

Recommended citation: Yue Chen, Qin Gao, "Effects of Social Media Self-Efficacy on Informational Use, Loneliness, and Self-Esteem of Older Adults." International Journal of Human–Computer Interaction, 2023.
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Post-Purchase Trust in e-Commerce: A Theoretical Framework and a Text Mining-Based Assessment Method

Published in International Journal of Human–Computer Interaction, 2023

This study develops a text mining-based assessment method to quantify post-purchase trust by integrating expectancy-confirmation and product evaluation theories, validated through a survey and the analysis of over one million JD.com consumer comments.

Recommended citation: Zhaoyi Ma, Qin Gao, Yue Chen, "Post-Purchase Trust in e-Commerce: A Theoretical Framework and a Text Mining-Based Assessment Method." International Journal of Human–Computer Interaction, 2023.
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Effectiveness of cooperative and competitive gamification in mobile fitness applications among occasional exercisers

Published in Behaviour & Information Technology, 2023

A four-week study reveals that competition outperforms cooperation in maintaining long-term physical activity and engagement among young occasional exercisers by providing superior social support.

Recommended citation: Zhaoyi Ma, Qin Gao, Ye Tian, Yue Chen, Quan Yuan, "Effectiveness of cooperative and competitive gamification in mobile fitness applications among occasional exercisers." Behaviour & Information Technology, 2023.
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Conference Papers


Overcoming Interdisciplinary Communication Barriers in the Video Game Industry: An Ethnographic and Interview Study

Published in In the proceedings of Cross-Cultural Design, HCII2025, 2025

Through reflexive ethnography and interviews, this study identifies multi-dimensional communication barriers in video game development and proposes a standardized, collaborative framework to mitigate these discrepancies in complex interdisciplinary projects.

Recommended citation: Xuan Sun, Yue Chen, Luying Zhang, "Overcoming Interdisciplinary Communication Barriers in the Video Game Industry: An Ethnographic and Interview Study." In the proceedings of Cross-Cultural Design, 2025.
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From Participants to Planners: The Psychological and Social Benefits of Community Elderly Involvement in Intergenerational Program Planning

Published in In the proceedings of Human Aspects of IT for the Aged Population, HCII2025, 2025

By conducting a community-based IGP in Shanghai with pre-and-post questionnaires and interviews, this study shows that involving older adults in program design enhances their mental well-being and reduces ageism in younger participants.

Recommended citation: Luying Zhang, Yue Chen, Xuan Sun, "From Participants to Planners: The Psychological and Social Benefits of Community Elderly Involvement in Intergenerational Program Planning." In the proceedings of Human Aspects of IT for the Aged Population, 2025.
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Do Designers Generate Ideas Better with a Team of Specialized AI Agents or a General AI Agent?

Published in In the proceedings of Cross-Cultural Design, HCII2025, 2025

This study conducted a within-group experiment comparing specialized AI agents to a general agent, and found that a group of agents assigned specific team roles (creator, expert, doer) significantly enhance designers’ emotional states, trust, and overall ideation performance.

Recommended citation: Yuxiang Chen, Yue Chen, Yu Han, Yudi Zhou, "Do Designers Generate Ideas Better with a Team of Specialized AI Agents or a General AI Agent?." In the proceedings of Cross-Cultural Design, 2025.
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Understanding emotional needs across stroke rehabilitation phases for affective design

Published in In the proceedings of Affective and Pleasurable Design, AHFE2024, 2024

Through field observations and interviews, this study identifies the shifting emotional needs of stroke patients across recovery phases and proposes stage-specific design strategies for rehabilitation equipment.

Recommended citation: Yixuan Lyu, Yue Chen, "Understanding emotional needs across stroke rehabilitation phases for affective design." In the proceedings of Affective and Pleasurable Design, 2024.
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Online Collaborative Sketching and Communication to Support Product Ideation by Design Teams

Published in In the proceedings of Cross-Cultural Design, HCII2023, 2023

This study identifies barriers in online collaborative sketching and proposes a tool to enhance co-creativity for remote design teams.

Recommended citation: Yuting Ye, Hongkun Tian, Tianhang Pei, Yuxin Luo, Yue Chen, "Online Collaborative Sketching and Communication to Support Product Ideation by Design Teams." In the proceedings of Cross-Cultural Design, 2023.
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A Review of How Team Creativity is Affected by the Design of Communication Tools

Published in In the proceedings of Cross-Cultural Design, HCII2023, 2023

This study maps the relationship between communication tool affordances and team creativity stages, providing a framework for designing collaborative technologies and updating creativity theories for the online context.

Recommended citation: Yan Xia, Yue Chen, "A Review of How Team Creativity is Affected by the Design of Communication Tools." In the proceedings of Cross-Cultural Design, 2023.
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